1.70 released! Gratz! )))
Global changes:
- Weapon item requirements were splitted into three difficulties: «Standard» have 75% of 1.60 requirements, «Hard» — 100%, and «Impossible» — 125%.
- Added armor item requirements. They were splitted into three difficulties too: «Standard» have 75% of «Hard» requirements, and «Impossible» — 125% of «Hard».
- Armor soul requirements also added. As with weapon soul requirements, they carry over approx. 25% of item stats requirements to an item you insert this soul to. These 25% relates to «Hard» requirements.
Launcher changes:
- New launcher by Al’Hazrad.
Gameplay features:
❗ Completely new Alchemy system
- 2 new unique charms. Please play the mod to find out how to obtain it.
- One-way waypoint to Worldstone Keep lvl.2 was disabled to prevent too easy Baal runs.
Graphics features:
❗ Over 400 new images for such items like item souls, book of planes, stack components, runes, runescripts, extractors, needles, elemental keys, etc… by Al’Hazrad.
- New character select screen by Al’Hazrad.
- New game select screen by Al’Hazrad.
- Some changes in towns by Al’Hazrad. Check the character new house!
Balance:
- Waypoint to Ancient Tower now locked until you get Sphere of Summoning. I hope it’ll serve as additional very clear hint where you can summon Andariel. 🙂
- Level of Foul Crows Holy Fire aura in Valley of Three Caves was decreased to 3 on Normal difficulty.
- Volcano range of Bears in Three Ways was halved and delay between debris falling was tripled.
- Act 1 Fallen Shamans fireball was weakened.
Bug fixes:
- Weapon soul requirements were fixed. It was not 25% as I stated previously and in some cases it was far not 25%. These 25% relates to «Hard» requirements.
- Assassin charge up missiles were restored to original. There were not intended technical graphics.
Technical changes:
- PlugY 11.02.
- Some installer improvements.